Video Games: The People, Games, and Companies - Stage 2 (Hardcover - English)
From Pong to Silent Hill, from the Atari 2600 to the Dreamcast, a fascinating story is waiting to be told. VIDEO-GAMES, the new book from Andrea Contato - author of Through the Moongate - showcases the birth of video gaming from its earliest origins through 1999, offering a new perspective on the people, ideas, inventiveness and evolution of the gaming industry.
VIDEO-GAMES leads the reader on an in-depth journey through the evolution of gaming technology, from arcades to consoles and personal computers. In its pages, you will relive the years when the revolution began, focusing on the developers and gamers who are the real protagonists of the history of video games.
VIDEO-GAMES is a work in five volumes. The first two books, covering the birth of electronic gaming in the late 1950s, all the way through to 1984, have already been published in Italian. Based on decades of research and dozens of unpublished interviews, VIDEO-GAMES is the most comprehensive work on the subject, perfect for enthusiasts and newcomers alike.
Book 2 of 5.
Hardcover Edition: hardcover, full color interior;
- 390 pages, 691,000 keystrokes, and 119 images;
- 18 chapters and appendix;
- Preface by Davide Corrado, Italian journalist, programmer, author;
- Cover by Franco Brambilla , Italian artist.
Table of contents:
- The birth of Lord British and Ultima: Akalabeth
- Pac-Man
- The text adventures: from Adventureland to Zork
- Atari's jewel: the VCS- part II
- Nintendo: from its origins to Donkey Kong
- From Plat o to personal computers: Wizardry
- The hour of war: from Missile Command to Robotron 208 4
- The magic of Activision
- Sierra on Line: from Mystery House to Time Zone
- Commodore's battleship: the C64
- Toward the apex
- Atari Shock
- Epyx and the Jumpman breakthrough
- We see farther
- Under Pressure
- The Beginning of the Legend: King's Quest
- Paradigm Shift
- The year of the fighting game

